Technology-Infused Gamification in Location-Based Entertainment

Authors

  • Xi Li Entertainment Technology Center, Carnegie Mellon University Author

DOI:

https://doi.org/10.64212/VLJW7863

Keywords:

Gamification, Location-Based Entertainment, AI, XR, Interactive Design

Abstract

This article is adapted from the speech titled “Tech-Infused Gamification in LBE Experiences”, delivered at the SATE Asia 2024 conference at Hong Kong Disneyland Hotel, by Xi (Amelia) Li.[1] By integrating AI, XR, and interactive design, gamification increases immersion, social interaction, and player agency. From theme parks to museums, real-world case studies illustrate how cutting-edge technologies create more engaging and memorable experiences. Finally, this article examines the future of LBE, where digital and physical play continue to merge, shaping the next generation of entertainment.

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Published

2025-03-30